The sound API is based around streams of sound data (the Sound class). Each stream provides data in 32-bit float format, 1 or more channels at some sample frequency. These streams can be chained together and combined using custom filters that acts as source streams themselves.

To play sound, use the Player class. A Player will play one sound stream to the standard sound device in the system. The Player class also allows basic playback controls of the stream.

Currently, decoding of mp3, ogg, flac and wav files are supported. The function sound or streamingSound can be used to automatically detect the format of a stream and create an appropriate sound stream.