Primitive Types
One thing that might be surprising about Storm is that primitive types are not treated specially by the system. Rather, they are implemented as any other type in the standard library. As far as Storm is concerned, the primitive types in the standard library are just opaque types with a set of operations that manipulate the opaque representation. That is, these types have no members, and therefore need to be manipulated through the members in the type. The only thing that is special about the primitive types is that they are treated specially during function calls (to follow the system's calling convention, to allow seamless calls to and from C++).
The standard library provides the following primitive types:
-
core.BoolA type that may contain one of the values
trueandfalse. -
core.ByteAn 8-bit unsigned integer.
-
core.IntA 32-bit signed integer.
-
core.NatA 32-bit unsigned integer.
Natis short for "natural number". -
core.LongA 64-bit signed integer.
-
core.WordA 64-bit unsigned integer.
-
core.FloatA 32-bit floating point number.
-
core.DoubleA 64-bit floating point number.
All types have members that implement the expected comparison and arithmetic operators. The unsigned
types also provide bitwise operations as operators. Types are converted between each other using
members in the types. For example, the numeric types contain a member int that converts them to an
integer.
The system also provides the following operations in addition to regular operators:
-
min(x, y),max(x, y)- minimum and maximum values -
sqrt(x)- square root of floating point types -
pow(base, exp)- exponential of floating point types -
abs(x)- absolute value -
clamp(value, min, max)- limit a value to a range
