Function Calls
Function calls are written as <name>(<parameters>)
, similarly to many other languages. One
difference to other languages is that the parentheses around the parameters are optional whenever no
parameters are specified. In other words, the call x()
and x
are equivalent.
Perhaps the easiest way to explain the reason for this is to describe how Basic Storm treats
function calls. Whenever an identifier is seen (e.g. foo
, foo()
, or foo(a, b)
), it creates a
NamePart
with the identifier that was found. If any parameters were specified, the NamePart
is
filled with the types of the parameters as well. Basic Storm then looks up the name as described
here. Finally, it inspects whatever named entity was returned by the lookup and acts
accordingly. If the entity was a function, the function is called. If it was a variable, the value
of the variable is returned, and if it is the name of a type, the constructor is called.
The fact that x
and x()
are the same is useful when implementing something that should look like
a member variable. Perhaps, a read-only member variable. Furthermore, the existence of assign
methods allows seamless migration from a member variable into a getter and a setter function.
To illustrate this idea, consider the example below, where the variable value
is public:
class MyClass { Int value; } void useClass() { MyClass v; print(v.value.toS); }
Consider that you later on might want to make value
into a private member that is accessed by a
getter and a setter. This can be achieved like this to avoid changing all usages of the value:
class MyClass { private Int myValue; Int value() { myValue; } assign value(Int newValue) { myValue = newValue; } } void useClass() { MyClass v; print(v.value.toS); }
Furthermore, as described here, Basic Storm implements a custom name lookup to make
the expressions fn(x)
and x.fn()
behave almost equivalent. As such, this allows extending the
percieved interface of types from other packages. To illustrate this, consider the example below:
class MyClass { Int data; // Function that is a part of the original interface. void a() { print("original: ${data}"); } } // Function in another package that extends the interface of MyClass. void b(MyClass this) { print("extension: ${data}"); } // Function using the class, in yet another package. void useClass() { MyClass x; // Note how it appears as if both 'a' and 'b' are members // of MyClass here: x.a(); x.b(); }
Note that it is possible to name parameters this
in free functions. This makes it possible to
access members of the type of that parameter as if the function was a member function. Of course,
this does not allow access to any private members.
While fn(x)
and x.fn()
are generally equivalent, there is a subtle difference in their behavior
when there are multiple possible alternatives available. This is illustrated below:
class MyClass { void fn() { print("member"); } } void fn(MyClass x) { print("free function"); } void main() { MyClass c; c.fn(); // prints "member" fn(c); // prints "free function" }
Threads
Storm and Basic Storm is aware of threads in the system, and ensures that functions that need to
execute on a particular thread are executed on that thread. As such, when a member of an actor is
called, or when a function that is marked with on T
is called, Basic Storm sends a message to the
appropriate thread rather than calling the function directly. This is often transparent to the
programmer. But since sending a message means that parameters are copied, it is visible in some
situations.
To behave in a predictable manner, Basic Storm determines statically when it is necessary to send a message rather than calling the function directly. As such, a message is sent when:
- The called function is declared to be executed on a different thread than the current function. This applies both if the current function is declared to run on any thread and calls a function that is declared to run on a specific thread, or when both are associated to different threads.
-
The called function is a part of an actor declared as
on ?
(i.e. it is not statically known which thread it is associated with). The exception to this rule is when the called function is a member of the same instance as the current one (i.e. for calls likethis.f()
whetherthis
is explicit or not).
There is one exception to the two rules above: calls through the function pointer interface. Since the function pointer interface does not know the static properties of the call site, it determines dynamically whether or not to send a message.
As mentioned, this is visible in certain situations since classes appear to have by-value semantics. We can illustrate this by passing a class as a parameter to a function declared to run on a thread, and compare the behavior of calling it from the same thread and from a different thread:
class MyClass { Int x; } MyClass other(MyClass x) on Compiler { x.x = 20; x; } void sameThread() on Compiler { MyClass original; // Note: no message, same thread. MyClass returned = other(local); // Changes are visible as expected: print(original.x.toS); // => 20 // The same object is returned: print(original is returned); // => true } void noThread() { MyClass original; // Note: the call to 'other' causes a message to be sent. MyClass returned = other(local); // Since 'original' was copied, we won't se changes here: print(original.x.toS); // => 0 // Also, 'returned' is a copy, so the objects are not the same: print(original is returned); // => false // But we get the changes in our returned copy. print(returned.x.toS); // => 20 }
The function sameThread
is declared to run on Compiler
, just like other
. As such, the
function call behaves as usual. The modifications to the class parameter are visible outside of the
function, and the identity of the returned object is the same.
However, when we call other
from noThread
, which is declared to run on any thread, the
semantics differ. Since Basic Storm does not statically know what thread noThread
will be
executed on, it will always send a message when calling other
(i.e. even if noThread
was called
from the Compiler
thread). This means that non-actor parameters to other
are copied, and
therefore changes to the variable original
are not visible in noThread
. Furthermore, the
returned object is a copy, so returned
is not the same object as original
in this case.
Asynchronous Calls
Whenever Basic Storm needs to send a message to another thread, the default behavior is to wait for the the other thread to complete execution of the function. It is, however, possible to continue execution in the original thread in parallel, and optionally wait for the result later.
This is achieved by using the keyword spawn
before a function call. The spawn
keyword makes two
changes to the default behavior. First, it always sends a message instead of calling the function,
even if the function could be called directly in the current context (except that parameters are not
copied if it is known to be spawned on the same thread). Secondly, it causes the expression to
evaluate to Future<T>
instead of T
. The Future
object has a member result
that can be called
to wait for, and acquire the result. It is also possible to call detach
to discard the result
entirely.
As such, concurrent execution can be achieved as follows:
void fn(Str title) { for (Nat i = 0; i < 10; i++) { print("${title}: ${i,2}"); sleep(1 s); } } void main() { Future<void> a = spawn fn("A"); Future<void> b = spawn fn("B"); // Wait for both to terminate: a.result(); b.result(); }
The code above does not execute in parallel since Storm utilizes cooperative scheduling for each OS
thread. This means that without the call to sleep
, the two calls
to fn
may execute one after the other. In this case, the call to print
requires sending a
message to the Compiler
thread, which yields the current thread without sleep
, however.
This potential issue can be addressed by running the threads on different OS threads. This can be
achieved either by creating an actor that contains fn
, and specify the thread to be determined at
runtime:
class FnActor on ? { init(Thread) { init() {} } void fn(Str title) { for (Nat i = 0; i < 10; i++) { print("${title}: ${i,2}"); sleep(1 s); } } } void main() { FnActor a = FnActor(Thread()); FnActor b = FnActor(Thread()); Future<void> fa = spawn a.fn("A"); Future<void> fb = spawn b.fn("B"); // Wait for both to terminate: fa.result(); fb.result(); }
It is also possible to provide a parameter to spawn
to specify which thread to execute the
function on. This can only be done for functions that are not a part of an actor, and that have not
otherwise been marked to run on a particular thread:
void fn(Str title) { for (Nat i = 0; i < 10; i++) { print("${title}: ${i,2}"); sleep(1 s); } } void main() { Thread a; Thread b; Future<void> fa = spawn(a) fn("A"); Future<void> fb = spawn(b) fn("B"); // Wait for both to terminate: fa.result(); fb.result(); }