Graphics Library
The external graphics library is a complement to the types in the standard library. It provides the ability to load and save images from a number of common file formats.
The graphics library is located in the package graphics
, and entirely implemented in a single
shared library. Since this is an external library, it does not need to be distributed alongside
applications where it is not needed.
The library provides a convenient API for common operations. This API consists of the following functions:
-
graphics.Image loadImage(core.io.IStream from)
Load an image from a
core.io.IStream
. The function inspects the first few bytes of the image to determine its format. For this reason, the stream needs to support peeking around 10 bytes from the current location and onwards.Throws an
graphics.ImageLoadError
on failure. -
graphics.Image loadImage(core.io.Url file)
Wrapper to load a file from an
Url
. Equivalent to callingloadImage(file.read())
, but checks that the file exists before attempting to open it in order to generate better error messages. -
void saveImage(graphics.Image image, core.io.Url file)
Save an image to a file. The library uses the extension of the file name to select an appropriate decoder and save the file.
The library also provides a more advanced API for more control over the process. This API centers
around the type graphics.ImageFormat
, which represents an image format. You can then
call the options
member to create an graphics.FormatOptions
instance that lets you
either load a file and inspect the settings used to compress the file, or to set the settings and
then save an image using those.
The library has the following functions for listing image formats:
-
core.Array<graphics.ImageFormat> supportedImageFormats()
This function returns an array of all supported image formats. This makes it possible to enumerate all currently supported formats, for example to use in a file selection dialog.
-
void registerImageFormat(graphics.ImageFormat format)
Allows registering custom image formats with the library so that other parts of the system may use them.
-
core.Maybe<graphics.ImageFormat> findFormat(core.io.IStream from)
Select a format that can decompress the image in the stream by inspecting its header. This is what
loadImage
described above uses to decompress images. -
core.Maybe<graphics.ImageFormat> findFormat(core.Str fileExt)
Select a format that is suitable for the file extension (case insensitive) passed to the function. This is what
saveImage
above uses.
On Linux, the graphics library uses libpng
for decoding PNG images, and libjpegturbo
for JPEG
images. On Windows, the Windows Imaging API is used. BMP and PPM use custom implementations that
support the most common image types. For example, this means that compressed BMP formats will not
work.